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Sector: General

The Council of Duarn

administrative-state-powers Record

The Council of Duarn is the diplomatic governing body of the neutral city of Duarn, the single place where Valentia and Dagoneth meet as equals. Its structure is the physical form of the Great Compromise that keeps the two nations from open war.

  • Symbol: A circle bisected by a vertical line with a central point, the Valve.
  • Structure: Eleven seats designed to ensure paralysis without collapse. Five Valentian representatives appointed by the Crown, five Dagonethian representatives appointed by the Steward-nobility, and one Church representative who holds no legislative power and exists only to break ties.
  • Function: Manages cross-border trade tariffs, riparian rights on the border river, and diplomatic de-escalation.

The arithmetic is deliberate. Five against five cannot produce a winner, only a stalemate, and a stalemate is precisely what both nations prefer to the alternative. The lone Church seat is not a thirteenth opinion but a release valve: it stays silent until the Council deadlocks, then casts the single vote that lets business proceed without either nation conceding superiority. Neither side rules Duarn. The structure does.

That design is mirrored in the Great Council Hall itself, a semicircular stone chamber older than the city's current function. The Dagonethian seats sit to the west, the Valentian seats to the east, and the Church seat is raised and set forward, neither centred nor truly neutral. The room is built to receive and arbitrate rather than to command, which is the whole logic of Duarn: a city that does not compete for dominance, but processes the disputes that dominance would otherwise settle with armies.

Further Reading

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